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"contents": "<span style=\"font-weight: 400;\">Even before Covid, there were concerns about screen time for children. A </span><a href=\"https://www.health.govt.nz/your-health/healthy-living/food-activity-and-sleep/physical-activity/activity-levels-new-zealand\"><span style=\"font-weight: 400;\">2019-20 survey</span></a><span style=\"font-weight: 400;\"> found four in five children were exceeding the current Ministry of Health recommendation of two hours’ recreational screen time a day. This was on top of screen time linked to learning.</span>\r\n\r\n<span style=\"font-weight: 400;\">With lockdowns and social restrictions now a new normal, it is increasingly difficult to disengage from screens. Children are growing up in a digital society, surrounded by a multitude of devices used for everything from social connection to learning and entertainment.</span>\r\n\r\n<span style=\"font-weight: 400;\">The boundaries between recreation, communication and learning are becoming less distinct. Screen time that may seem on the surface to be purely recreational can in reality be important for learning, supporting </span><a href=\"https://www.commonsensemedia.org/research/coping-with-covid19-how-young-people-use-digital-media-to-manage-their-mental-health\"><span style=\"font-weight: 400;\">mental health</span></a><span style=\"font-weight: 400;\"> and driving awareness of important issues.</span>\r\n\r\n<span style=\"font-weight: 400;\">YouTube, for example, can be both entertaining and educational. It is increasingly used in classes to supplement teaching. But it is also used in other ways, including to drive social change, as German star Rezo demonstrated with a viral climate change video that prompted </span><a href=\"https://www.cogitatiopress.com/mediaandcommunication/article/view/2862\"><span style=\"font-weight: 400;\">sweeping public reforms</span></a><span style=\"font-weight: 400;\">.</span>\r\n\r\n<span style=\"font-weight: 400;\">Likewise the popular online game Minecraft has been shown to provide rich educational and social benefits. Even games like Roblox or Fortnite, where those benefits may be less apparent, still </span><a href=\"https://www.sciencedirect.com/science/article/abs/pii/S0747563211002706\"><span style=\"font-weight: 400;\">provide opportunities</span></a><span style=\"font-weight: 400;\"> for rich social engagement and spaces for problem solving and experiential learning.</span>\r\n\r\n<p><img loading=\"lazy\" class=\"size-full wp-image-1113434\" src=\"https://www.dailymaverick.co.za/wp-content/uploads/2021/12/robo-wunderkind-hLvQ4-QEBAE-unsplash.jpeg\" alt=\"\" width=\"720\" height=\"480\" /> Image: Robo Wunderkind / Unsplash</p>\r\n\r\n<strong>Are official guidelines outdated?</strong>\r\n\r\n<span style=\"font-weight: 400;\">This all presents an interesting dilemma: can we really fit screen time into discrete categories, and should we apply limits to some but not others?</span>\r\n\r\n<span style=\"font-weight: 400;\">This blurring of boundaries has led researchers from the University of Auckland’s Centre for Informed Futures – </span><a href=\"https://informedfutures.org/#\"><span style=\"font-weight: 400;\">Koi Tū</span></a><span style=\"font-weight: 400;\"> – to call for clearer and more detailed official screen time recommendations.</span>\r\n\r\n<span style=\"font-weight: 400;\">Specifically, they felt the current recommended limits failed to represent the variety of screen time students experience. This was supported by a </span><a href=\"https://informedfutures.org/wp-content/uploads/Screen-time-The-effects-on-childrens-emotional-social-cognitive-development.pdf\"><span style=\"font-weight: 400;\">review of the academic literature</span></a><span style=\"font-weight: 400;\"> covering the impacts of screen time.</span>\r\n\r\n<span style=\"font-weight: 400;\">While research indicates a broad association between excessive screen time and a range of behavioural, learning and other problems, the results are far from conclusive and can generally be attributed to other factors.</span>\r\n\r\n<span style=\"font-weight: 400;\">The review also found the type of screen time is important: in many cases, negative effects were driven by passive screen use, whereas interactive use didn’t have the same impacts. In fact, the latter can have positive influences, such as better learning achievement and enhanced cognitive skills.</span>\r\n<blockquote class=\"twitter-tweet\">\r\n<p dir=\"ltr\" lang=\"en\">Experts urge rethink on children's screen-time guidelines\r\n<a href=\"https://t.co/WsUeC1tQHZ\">https://t.co/WsUeC1tQHZ</a></p>\r\n— Jamie Morton (@Jamienzherald) <a href=\"https://twitter.com/Jamienzherald/status/1433883952566005761?ref_src=twsrc%5Etfw\">September 3, 2021</a></blockquote>\r\n<script async src=\"https://platform.twitter.com/widgets.js\" charset=\"utf-8\"></script>\r\n\r\n<strong>Getting the balance right</strong>\r\n\r\n<span style=\"font-weight: 400;\">This suggests we need to reorient our views of screen time away from a blunt measure of time spent on screens and towards better understanding what children are really doing on those screens.</span>\r\n\r\n<span style=\"font-weight: 400;\">While balancing passive and interactive screen time is </span><a href=\"https://clalliance.org/blog/screen-time-kids-getting-balance-right/\"><span style=\"font-weight: 400;\">clearly important</span></a><span style=\"font-weight: 400;\">, so is finding ways to encourage and prioritise more socially and educationally productive online behaviour.</span>\r\n\r\n<span style=\"font-weight: 400;\">This should also guide the adoption of technology in schools. Rather than wholesale integration within every aspect of learning, devices should clearly add value or improve teaching and learning, not simply replace traditional practices.</span>\r\n\r\n<span style=\"font-weight: 400;\">The role of screen devices in classrooms is particularly relevant in light of New Zealand’s 2018 PISA results, which indicated children using devices in subjects like mathematics and science achieved lower scores than those who didn’t.</span>\r\n\r\n<span style=\"font-weight: 400;\">In August this year, the Ministry of Education </span><a href=\"https://www.educationcounts.govt.nz/publications/schooling/pisa-2018-digital-devices-and-student-outcomes\"><span style=\"font-weight: 400;\">responded</span></a><span style=\"font-weight: 400;\"> by saying:</span>\r\n\r\n<i><span style=\"font-weight: 400;\">Digital devices have the potential to enhance learning, but there are few situations where this happens currently and many in which learning may be hindered.</span></i>\r\n<blockquote class=\"twitter-tweet\">\r\n<p dir=\"ltr\" lang=\"en\">Concerns grow for children’s health as screen times soar during Covid crisis <a href=\"https://t.co/Z4jvQyJbTb\">https://t.co/Z4jvQyJbTb</a></p>\r\n— Guardian news (@guardiannews) <a href=\"https://twitter.com/guardiannews/status/1352685261512187905?ref_src=twsrc%5Etfw\">January 22, 2021</a></blockquote>\r\n<script async src=\"https://platform.twitter.com/widgets.js\" charset=\"utf-8\"></script>\r\n\r\n<strong>Active versus passive time</strong>\r\n\r\n<span style=\"font-weight: 400;\">It’s true there is considerable scepticism about the validity of the PISA tests, and </span><a href=\"https://educationendowmentfoundation.org.uk/education-evidence/evidence-reviews/digital-technology-2019\"><span style=\"font-weight: 400;\">wider research</span></a><span style=\"font-weight: 400;\"> into the influence of screens in classrooms has shown mixed results.</span>\r\n\r\n<span style=\"font-weight: 400;\">Generally, however, we cannot claim a causal, linear relationship between use of devices and academic outcomes. Rather than assuming the PISA results indicate screen time is detrimental to learning, we need to consider </span><i><span style=\"font-weight: 400;\">how</span></i><span style=\"font-weight: 400;\"> screens are actually being used in classes.</span>\r\n\r\n<span style=\"font-weight: 400;\">We need to focus on integrating technology that makes a difference and enhances learning. Students learn best when they are </span><a href=\"https://clalliance.org/about-connected-learning/\"><span style=\"font-weight: 400;\">actively engaged</span></a><span style=\"font-weight: 400;\"> and create and drive their own learning.</span>\r\n\r\n<span style=\"font-weight: 400;\">The same principles can apply to the use of digital devices – limiting passive consumption in favour of students being actively creative. This will open up new </span><a href=\"https://gazette.education.govt.nz/articles/teachers-supported-to-embrace-new-technologies/\"><span style=\"font-weight: 400;\">learning opportunities</span></a><span style=\"font-weight: 400;\"> and provide students with authentic experiences.</span>\r\n\r\n<span style=\"font-weight: 400;\">For example, rather than students simply watching a YouTube clip to learn about the solar system, they might create their own augmented reality simulation, requiring them to apply their knowledge to correctly place, size and animate digital objects.</span>\r\n\r\n<span style=\"font-weight: 400;\">Rebalancing screen time in this way will help avoid the more negative consequences of these ubiquitous devices and highlight some of their unique advantages.</span>\r\n\r\n<span style=\"font-weight: 400;\">But this will require deeper and more critical thinking about what might be gained or lost in a world where engaging with digital technology is increasingly unavoidable. </span><b>DM/ML <iframe src=\"https://counter.theconversation.com/content/168650/count.gif?distributor=republish-lightbox-advanced\" width=\"1\" height=\"1\"></iframe></b>\r\n\r\n<a href=\"https://theconversation.com/children-live-online-more-than-ever-we-need-better-definitions-of-good-and-bad-screen-time-168650\"><span style=\"font-weight: 400;\">This story was first published in</span><i><span style=\"font-weight: 400;\"> The Conversation.</span></i></a>\r\n\r\n<i><span style=\"font-weight: 400;\">Kathryn MacCallum is an associate professor of Digital Education Futures at the University of Canterbury. Cheryl Brown is an associate professor of e-Learning at the University of Canterbury.</span></i>\r\n\r\n[hearken id=\"daily-maverick/8901\"]",
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"description": "<span style=\"font-weight: 400;\">Even before Covid, there were concerns about screen time for children. A </span><a href=\"https://www.health.govt.nz/your-health/healthy-living/food-activity-and-sleep/physical-activity/activity-levels-new-zealand\"><span style=\"font-weight: 400;\">2019-20 survey</span></a><span style=\"font-weight: 400;\"> found four in five children were exceeding the current Ministry of Health recommendation of two hours’ recreational screen time a day. This was on top of screen time linked to learning.</span>\r\n\r\n<span style=\"font-weight: 400;\">With lockdowns and social restrictions now a new normal, it is increasingly difficult to disengage from screens. Children are growing up in a digital society, surrounded by a multitude of devices used for everything from social connection to learning and entertainment.</span>\r\n\r\n<span style=\"font-weight: 400;\">The boundaries between recreation, communication and learning are becoming less distinct. Screen time that may seem on the surface to be purely recreational can in reality be important for learning, supporting </span><a href=\"https://www.commonsensemedia.org/research/coping-with-covid19-how-young-people-use-digital-media-to-manage-their-mental-health\"><span style=\"font-weight: 400;\">mental health</span></a><span style=\"font-weight: 400;\"> and driving awareness of important issues.</span>\r\n\r\n<span style=\"font-weight: 400;\">YouTube, for example, can be both entertaining and educational. It is increasingly used in classes to supplement teaching. But it is also used in other ways, including to drive social change, as German star Rezo demonstrated with a viral climate change video that prompted </span><a href=\"https://www.cogitatiopress.com/mediaandcommunication/article/view/2862\"><span style=\"font-weight: 400;\">sweeping public reforms</span></a><span style=\"font-weight: 400;\">.</span>\r\n\r\n<span style=\"font-weight: 400;\">Likewise the popular online game Minecraft has been shown to provide rich educational and social benefits. Even games like Roblox or Fortnite, where those benefits may be less apparent, still </span><a href=\"https://www.sciencedirect.com/science/article/abs/pii/S0747563211002706\"><span style=\"font-weight: 400;\">provide opportunities</span></a><span style=\"font-weight: 400;\"> for rich social engagement and spaces for problem solving and experiential learning.</span>\r\n\r\n[caption id=\"attachment_1113434\" align=\"alignnone\" width=\"720\"]<img class=\"size-full wp-image-1113434\" src=\"https://www.dailymaverick.co.za/wp-content/uploads/2021/12/robo-wunderkind-hLvQ4-QEBAE-unsplash.jpeg\" alt=\"\" width=\"720\" height=\"480\" /> Image: Robo Wunderkind / Unsplash[/caption]\r\n\r\n<strong>Are official guidelines outdated?</strong>\r\n\r\n<span style=\"font-weight: 400;\">This all presents an interesting dilemma: can we really fit screen time into discrete categories, and should we apply limits to some but not others?</span>\r\n\r\n<span style=\"font-weight: 400;\">This blurring of boundaries has led researchers from the University of Auckland’s Centre for Informed Futures – </span><a href=\"https://informedfutures.org/#\"><span style=\"font-weight: 400;\">Koi Tū</span></a><span style=\"font-weight: 400;\"> – to call for clearer and more detailed official screen time recommendations.</span>\r\n\r\n<span style=\"font-weight: 400;\">Specifically, they felt the current recommended limits failed to represent the variety of screen time students experience. This was supported by a </span><a href=\"https://informedfutures.org/wp-content/uploads/Screen-time-The-effects-on-childrens-emotional-social-cognitive-development.pdf\"><span style=\"font-weight: 400;\">review of the academic literature</span></a><span style=\"font-weight: 400;\"> covering the impacts of screen time.</span>\r\n\r\n<span style=\"font-weight: 400;\">While research indicates a broad association between excessive screen time and a range of behavioural, learning and other problems, the results are far from conclusive and can generally be attributed to other factors.</span>\r\n\r\n<span style=\"font-weight: 400;\">The review also found the type of screen time is important: in many cases, negative effects were driven by passive screen use, whereas interactive use didn’t have the same impacts. In fact, the latter can have positive influences, such as better learning achievement and enhanced cognitive skills.</span>\r\n<blockquote class=\"twitter-tweet\">\r\n<p dir=\"ltr\" lang=\"en\">Experts urge rethink on children's screen-time guidelines\r\n<a href=\"https://t.co/WsUeC1tQHZ\">https://t.co/WsUeC1tQHZ</a></p>\r\n— Jamie Morton (@Jamienzherald) <a href=\"https://twitter.com/Jamienzherald/status/1433883952566005761?ref_src=twsrc%5Etfw\">September 3, 2021</a></blockquote>\r\n<script async src=\"https://platform.twitter.com/widgets.js\" charset=\"utf-8\"></script>\r\n\r\n<strong>Getting the balance right</strong>\r\n\r\n<span style=\"font-weight: 400;\">This suggests we need to reorient our views of screen time away from a blunt measure of time spent on screens and towards better understanding what children are really doing on those screens.</span>\r\n\r\n<span style=\"font-weight: 400;\">While balancing passive and interactive screen time is </span><a href=\"https://clalliance.org/blog/screen-time-kids-getting-balance-right/\"><span style=\"font-weight: 400;\">clearly important</span></a><span style=\"font-weight: 400;\">, so is finding ways to encourage and prioritise more socially and educationally productive online behaviour.</span>\r\n\r\n<span style=\"font-weight: 400;\">This should also guide the adoption of technology in schools. Rather than wholesale integration within every aspect of learning, devices should clearly add value or improve teaching and learning, not simply replace traditional practices.</span>\r\n\r\n<span style=\"font-weight: 400;\">The role of screen devices in classrooms is particularly relevant in light of New Zealand’s 2018 PISA results, which indicated children using devices in subjects like mathematics and science achieved lower scores than those who didn’t.</span>\r\n\r\n<span style=\"font-weight: 400;\">In August this year, the Ministry of Education </span><a href=\"https://www.educationcounts.govt.nz/publications/schooling/pisa-2018-digital-devices-and-student-outcomes\"><span style=\"font-weight: 400;\">responded</span></a><span style=\"font-weight: 400;\"> by saying:</span>\r\n\r\n<i><span style=\"font-weight: 400;\">Digital devices have the potential to enhance learning, but there are few situations where this happens currently and many in which learning may be hindered.</span></i>\r\n<blockquote class=\"twitter-tweet\">\r\n<p dir=\"ltr\" lang=\"en\">Concerns grow for children’s health as screen times soar during Covid crisis <a href=\"https://t.co/Z4jvQyJbTb\">https://t.co/Z4jvQyJbTb</a></p>\r\n— Guardian news (@guardiannews) <a href=\"https://twitter.com/guardiannews/status/1352685261512187905?ref_src=twsrc%5Etfw\">January 22, 2021</a></blockquote>\r\n<script async src=\"https://platform.twitter.com/widgets.js\" charset=\"utf-8\"></script>\r\n\r\n<strong>Active versus passive time</strong>\r\n\r\n<span style=\"font-weight: 400;\">It’s true there is considerable scepticism about the validity of the PISA tests, and </span><a href=\"https://educationendowmentfoundation.org.uk/education-evidence/evidence-reviews/digital-technology-2019\"><span style=\"font-weight: 400;\">wider research</span></a><span style=\"font-weight: 400;\"> into the influence of screens in classrooms has shown mixed results.</span>\r\n\r\n<span style=\"font-weight: 400;\">Generally, however, we cannot claim a causal, linear relationship between use of devices and academic outcomes. Rather than assuming the PISA results indicate screen time is detrimental to learning, we need to consider </span><i><span style=\"font-weight: 400;\">how</span></i><span style=\"font-weight: 400;\"> screens are actually being used in classes.</span>\r\n\r\n<span style=\"font-weight: 400;\">We need to focus on integrating technology that makes a difference and enhances learning. Students learn best when they are </span><a href=\"https://clalliance.org/about-connected-learning/\"><span style=\"font-weight: 400;\">actively engaged</span></a><span style=\"font-weight: 400;\"> and create and drive their own learning.</span>\r\n\r\n<span style=\"font-weight: 400;\">The same principles can apply to the use of digital devices – limiting passive consumption in favour of students being actively creative. This will open up new </span><a href=\"https://gazette.education.govt.nz/articles/teachers-supported-to-embrace-new-technologies/\"><span style=\"font-weight: 400;\">learning opportunities</span></a><span style=\"font-weight: 400;\"> and provide students with authentic experiences.</span>\r\n\r\n<span style=\"font-weight: 400;\">For example, rather than students simply watching a YouTube clip to learn about the solar system, they might create their own augmented reality simulation, requiring them to apply their knowledge to correctly place, size and animate digital objects.</span>\r\n\r\n<span style=\"font-weight: 400;\">Rebalancing screen time in this way will help avoid the more negative consequences of these ubiquitous devices and highlight some of their unique advantages.</span>\r\n\r\n<span style=\"font-weight: 400;\">But this will require deeper and more critical thinking about what might be gained or lost in a world where engaging with digital technology is increasingly unavoidable. </span><b>DM/ML <iframe src=\"https://counter.theconversation.com/content/168650/count.gif?distributor=republish-lightbox-advanced\" width=\"1\" height=\"1\"></iframe></b>\r\n\r\n<a href=\"https://theconversation.com/children-live-online-more-than-ever-we-need-better-definitions-of-good-and-bad-screen-time-168650\"><span style=\"font-weight: 400;\">This story was first published in</span><i><span style=\"font-weight: 400;\"> The Conversation.</span></i></a>\r\n\r\n<i><span style=\"font-weight: 400;\">Kathryn MacCallum is an associate professor of Digital Education Futures at the University of Canterbury. Cheryl Brown is an associate professor of e-Learning at the University of Canterbury.</span></i>\r\n\r\n[hearken id=\"daily-maverick/8901\"]",
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