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"description": "Daily Maverick is an independent online news publication and weekly print newspaper in South Africa.\r\n\r\nIt is known for breaking some of the defining stories of South Africa in the past decade, including the Marikana Massacre, in which the South African Police Service killed 34 miners in August 2012.\r\n\r\nIt also investigated the Gupta Leaks, which won the 2019 Global Shining Light Award.\r\n\r\nThat investigation was credited with exposing the Indian-born Gupta family and former President Jacob Zuma for their role in the systemic political corruption referred to as state capture.\r\n\r\nIn 2018, co-founder and editor-in-chief Branislav ‘Branko’ Brkic was awarded the country’s prestigious Nat Nakasa Award, recognised for initiating the investigative collaboration after receiving the hard drive that included the email tranche.\r\n\r\nIn 2021, co-founder and CEO Styli Charalambous also received the award.\r\n\r\nDaily Maverick covers the latest political and news developments in South Africa with breaking news updates, analysis, opinions and more.",
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"contents": "<span style=\"font-weight: 400;\">Software designer Josh Wardle created Wordle, the simple word puzzle game, for his partner. After he released it to the world, the web-based game took off and was bought in January by the New York Times Company for at least $1-million.</span>\r\n\r\n<span style=\"font-weight: 400;\">“I think as game designers, we are students of play, in the same way a photographer is a student of framing and light and colour. Game designers create little gifts of play for players,” says Ben Myres, CEO and creative director at Nyamakop.</span>\r\n\r\n<p><img loading=\"lazy\" class=\" wp-image-1207322\" src=\"https://www.dailymaverick.co.za/wp-content/uploads/2022/03/Ben-Myres1.jpg\" alt=\"\" width=\"201\" height=\"287\" /> Ben Myres. (Photo: Nyamakop)</p>\r\n\r\n<span style=\"font-weight: 400;\">The mechanics of games such as Wordle are relatively simple and common, says Danny Day, the CEO of independent studio QCF Design. Although some of the parameters, like the spoiler-free visual sharing and daily game limit, may have helped the game succeed, he emphasises that this is not an easy phenomenon to replicate.</span>\r\n\r\n<span style=\"font-weight: 400;\">“It sounds flippant, but the major factor is, unfortunately, just luck – the game had the right ingredients at the right time with the right experience. Someone enjoyed it and it snowballed from there.”</span>\r\n\r\n<span style=\"font-weight: 400;\">Mark van Diggelen, founder and CEO of GameZBoost, which focuses on providing a casual game tournaments platform, adds that it is not just the excellence of a game that guarantees success. Great games, including those from South Africa, have not succeeded as they could have “as they just don’t get traction from the right audience or didn’t have a marketing budget”.</span>\r\n\r\n<span style=\"font-weight: 400;\">He notes the importance of remembering that Wordle was a passion project and was not necessarily created with a business strategy in mind.</span>\r\n\r\n<span style=\"font-weight: 400;\">“Monetisation of a game like that can either be through advertising, which is definitely not loved by gamers, and/or power-ups.” Power-ups are in-game purchases, for instance to unlock multiple games a day.</span>\r\n\r\n<span style=\"font-weight: 400;\">Myres says Wordle, in a business sense, is almost nostalgic: “It harkens back to a time when we did not have these aggressive monetisation models, when Flash games and web games were all the rage, and just things were popping up all the time.”</span>\r\n\r\n<p><img loading=\"lazy\" class=\" wp-image-1207323\" src=\"https://www.dailymaverick.co.za/wp-content/uploads/2022/03/Mark-van-Diggelen.jpeg\" alt=\"\" width=\"154\" height=\"231\" /> Mark van Diggelen. (Photo: GameZBoost)</p>\r\n\r\n<span style=\"font-weight: 400;\">On an industry level, the game’s trajectory also reflects an acquisition trend in the games industry of companies buying games.</span>\r\n\r\n<span style=\"font-weight: 400;\">“Games are going through a lot of mergers and acquisitions now, and the New York Times has had a wonderful word game section for a long time, so their acquisition of Wordle also makes sense.</span>\r\n\r\n<span style=\"font-weight: 400;\">“Everyone’s just fighting for time and mental share… And games are a good way to possess more of that.”</span>\r\n\r\n<span style=\"font-weight: 400;\">South Africa has had a number of its own viral game success stories. Day’s studio won an award for Excellence in Design at the 2011 Independent Games Festival.</span>\r\n\r\n<span style=\"font-weight: 400;\">When the Cape Town studio Free Lives released its game Broforce, it sold about two million units worldwide, Myres says. Semblance, by his studio, was the first game developed in Africa to be released on any Nintendo console.</span>\r\n\r\n<span style=\"font-weight: 400;\">“There is only a very small set of developers in South Africa, but they achieve a lot,” he says. Myres says humour and parody in game content are strengths of the local industry. “Typically, the games that come out from South Africa are quite funny and that seems to resonate well with a lot of our customers in the West.”</span>\r\n\r\n<span style=\"font-weight: 400;\">Second, because of relatively lower costs of living, South African developers tend to be able to afford working on a game for longer and thus be more affordable.</span>\r\n\r\n<span style=\"font-weight: 400;\">That local tertiary institutions are increasingly offering game development qualifications is an encouraging sign of progress, Van Diggelen notes. It should be remembered, however, that aptitude is crucial for success, not just because “it comes across as a sexy career”.</span>\r\n\r\n<span style=\"font-weight: 400;\">Myers is positive about the future and continued growth of the game industry in South Africa.</span>\r\n\r\n<span style=\"font-weight: 400;\">“I’m optimistic. South Africa is almost like a Goldilocks zone in terms of making games – if you can get above the initial difficulty curve of making games professionally.</span>\r\n\r\n<span style=\"font-weight: 400;\">“If you can get above that, South Africa, in my opinion, is one of the best places in the world to make video games. We just have to get the momentum to get more companies and studios started.” <strong>DM168</strong></span>\r\n\r\n<i>This story first appeared in our weekly Daily Maverick 168 newspaper which is available for R25 at Pick n Pay, Exclusive Books and airport bookstores. For your nearest stockist, please click</i> <a href=\"https://168.dailymaverick.co.za/available-here.html\" target=\"_blank\" rel=\"noopener\" data-saferedirecturl=\"https://www.google.com/url?q=https://168.dailymaverick.co.za/available-here.html&source=gmail&ust=1647457950656000&usg=AOvVaw16Yu64LYJR2Qs9-WVS9GGk\"><i>here</i></a><i>.</i>\r\n\r\n<img loading=\"lazy\" class=\"alignnone size-full wp-image-1204504\" src=\"https://www.dailymaverick.co.za/wp-content/uploads/2022/03/DM-12032022001jhbis-1.jpg\" alt=\"\" width=\"720\" height=\"1095\" />",
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"description": "<span style=\"font-weight: 400;\">Software designer Josh Wardle created Wordle, the simple word puzzle game, for his partner. After he released it to the world, the web-based game took off and was bought in January by the New York Times Company for at least $1-million.</span>\r\n\r\n<span style=\"font-weight: 400;\">“I think as game designers, we are students of play, in the same way a photographer is a student of framing and light and colour. Game designers create little gifts of play for players,” says Ben Myres, CEO and creative director at Nyamakop.</span>\r\n\r\n[caption id=\"attachment_1207322\" align=\"alignright\" width=\"201\"]<img class=\" wp-image-1207322\" src=\"https://www.dailymaverick.co.za/wp-content/uploads/2022/03/Ben-Myres1.jpg\" alt=\"\" width=\"201\" height=\"287\" /> Ben Myres. (Photo: Nyamakop)[/caption]\r\n\r\n<span style=\"font-weight: 400;\">The mechanics of games such as Wordle are relatively simple and common, says Danny Day, the CEO of independent studio QCF Design. Although some of the parameters, like the spoiler-free visual sharing and daily game limit, may have helped the game succeed, he emphasises that this is not an easy phenomenon to replicate.</span>\r\n\r\n<span style=\"font-weight: 400;\">“It sounds flippant, but the major factor is, unfortunately, just luck – the game had the right ingredients at the right time with the right experience. Someone enjoyed it and it snowballed from there.”</span>\r\n\r\n<span style=\"font-weight: 400;\">Mark van Diggelen, founder and CEO of GameZBoost, which focuses on providing a casual game tournaments platform, adds that it is not just the excellence of a game that guarantees success. Great games, including those from South Africa, have not succeeded as they could have “as they just don’t get traction from the right audience or didn’t have a marketing budget”.</span>\r\n\r\n<span style=\"font-weight: 400;\">He notes the importance of remembering that Wordle was a passion project and was not necessarily created with a business strategy in mind.</span>\r\n\r\n<span style=\"font-weight: 400;\">“Monetisation of a game like that can either be through advertising, which is definitely not loved by gamers, and/or power-ups.” Power-ups are in-game purchases, for instance to unlock multiple games a day.</span>\r\n\r\n<span style=\"font-weight: 400;\">Myres says Wordle, in a business sense, is almost nostalgic: “It harkens back to a time when we did not have these aggressive monetisation models, when Flash games and web games were all the rage, and just things were popping up all the time.”</span>\r\n\r\n[caption id=\"attachment_1207323\" align=\"alignleft\" width=\"154\"]<img class=\" wp-image-1207323\" src=\"https://www.dailymaverick.co.za/wp-content/uploads/2022/03/Mark-van-Diggelen.jpeg\" alt=\"\" width=\"154\" height=\"231\" /> Mark van Diggelen. (Photo: GameZBoost)[/caption]\r\n\r\n<span style=\"font-weight: 400;\">On an industry level, the game’s trajectory also reflects an acquisition trend in the games industry of companies buying games.</span>\r\n\r\n<span style=\"font-weight: 400;\">“Games are going through a lot of mergers and acquisitions now, and the New York Times has had a wonderful word game section for a long time, so their acquisition of Wordle also makes sense.</span>\r\n\r\n<span style=\"font-weight: 400;\">“Everyone’s just fighting for time and mental share… And games are a good way to possess more of that.”</span>\r\n\r\n<span style=\"font-weight: 400;\">South Africa has had a number of its own viral game success stories. Day’s studio won an award for Excellence in Design at the 2011 Independent Games Festival.</span>\r\n\r\n<span style=\"font-weight: 400;\">When the Cape Town studio Free Lives released its game Broforce, it sold about two million units worldwide, Myres says. Semblance, by his studio, was the first game developed in Africa to be released on any Nintendo console.</span>\r\n\r\n<span style=\"font-weight: 400;\">“There is only a very small set of developers in South Africa, but they achieve a lot,” he says. Myres says humour and parody in game content are strengths of the local industry. “Typically, the games that come out from South Africa are quite funny and that seems to resonate well with a lot of our customers in the West.”</span>\r\n\r\n<span style=\"font-weight: 400;\">Second, because of relatively lower costs of living, South African developers tend to be able to afford working on a game for longer and thus be more affordable.</span>\r\n\r\n<span style=\"font-weight: 400;\">That local tertiary institutions are increasingly offering game development qualifications is an encouraging sign of progress, Van Diggelen notes. It should be remembered, however, that aptitude is crucial for success, not just because “it comes across as a sexy career”.</span>\r\n\r\n<span style=\"font-weight: 400;\">Myers is positive about the future and continued growth of the game industry in South Africa.</span>\r\n\r\n<span style=\"font-weight: 400;\">“I’m optimistic. South Africa is almost like a Goldilocks zone in terms of making games – if you can get above the initial difficulty curve of making games professionally.</span>\r\n\r\n<span style=\"font-weight: 400;\">“If you can get above that, South Africa, in my opinion, is one of the best places in the world to make video games. We just have to get the momentum to get more companies and studios started.” <strong>DM168</strong></span>\r\n\r\n<i>This story first appeared in our weekly Daily Maverick 168 newspaper which is available for R25 at Pick n Pay, Exclusive Books and airport bookstores. For your nearest stockist, please click</i> <a href=\"https://168.dailymaverick.co.za/available-here.html\" target=\"_blank\" rel=\"noopener\" data-saferedirecturl=\"https://www.google.com/url?q=https://168.dailymaverick.co.za/available-here.html&source=gmail&ust=1647457950656000&usg=AOvVaw16Yu64LYJR2Qs9-WVS9GGk\"><i>here</i></a><i>.</i>\r\n\r\n<img class=\"alignnone size-full wp-image-1204504\" src=\"https://www.dailymaverick.co.za/wp-content/uploads/2022/03/DM-12032022001jhbis-1.jpg\" alt=\"\" width=\"720\" height=\"1095\" />",
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