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"contents": "<span style=\"font-weight: 400;\">The metaverse is a concept from science fiction that many people in the technology industry envision as the successor to today’s internet. It’s only a vision at this point, but technology companies like Facebook are aiming to make it the setting for many online activities, including work, </span><a href=\"https://www.lifewire.com/the-top-mmorpgs-813063\"><span style=\"font-weight: 400;\">play, </span></a><span style=\"font-weight: 400;\">studying and shopping. Facebook is so sold on the concept that it is </span><a href=\"https://nymag.com/intelligencer/2021/10/facebook-new-name-metaverse.html\"><span style=\"font-weight: 400;\">renaming itself Meta</span></a><span style=\"font-weight: 400;\"> to highlight its push to dominate the metaverse.</span>\r\n\r\n<span style=\"font-weight: 400;\">Metaverse is a portmanteau of meta, meaning transcendent, and verse, from universe. Sci-fi novelist Neal Stephenson coined the term in his 1992 novel “</span><a href=\"https://www.penguinrandomhouse.com/books/172832/snow-crash-by-neal-stephenson/\"><span style=\"font-weight: 400;\">Snow Crash</span></a><span style=\"font-weight: 400;\">” to describe the </span><a href=\"https://www.wired.com/story/wired-guide-to-virtual-reality/\"><span style=\"font-weight: 400;\">virtual world</span></a><span style=\"font-weight: 400;\"> in which the protagonist, Hiro Protagonist, socializes, shops and vanquishes real-world enemies through his avatar. The concept predates “Snow Crash” and was popularized as “cyberspace” in William Gibson’s groundbreaking 1984 novel “</span><a href=\"https://www.penguinrandomhouse.com/books/538861/neuromancer-by-william-gibson/\"><span style=\"font-weight: 400;\">Neuromancer</span></a><span style=\"font-weight: 400;\">.”</span>\r\n\r\n<span style=\"font-weight: 400;\">There are three key aspects of the metaverse: presence, interoperability and standardization.</span>\r\n\r\n<span style=\"font-weight: 400;\">Presence is the feeling of actually being in a virtual space, with virtual others. </span><a href=\"https://ispr.info/\"><span style=\"font-weight: 400;\">Decades of research</span></a><span style=\"font-weight: 400;\"> have shown that this sense of embodiment improves the quality of online interactions. This sense of presence is achieved through virtual reality technologies such as head-mounted displays.</span>\r\n\r\n<span style=\"font-weight: 400;\">Interoperability means being able to seamlessly travel between virtual spaces with the same virtual assets, such as avatars and digital items. </span><a href=\"https://readyplayer.me/\"><span style=\"font-weight: 400;\">ReadyPlayerMe</span></a><span style=\"font-weight: 400;\"> allows people to create an avatar that they can use in hundreds of different virtual worlds, including in Zoom meetings through apps like </span><a href=\"https://www.animaze.us/\"><span style=\"font-weight: 400;\">Animaze</span></a><span style=\"font-weight: 400;\">. Meanwhile, </span><a href=\"http://graphics.reuters.com/TECHNOLOGY-BLOCKCHAIN/010070P11GN/index.html\"><span style=\"font-weight: 400;\">blockchain</span></a><span style=\"font-weight: 400;\"> technologies such as </span><a href=\"https://www.investopedia.com/terms/c/cryptocurrency.asp\"><span style=\"font-weight: 400;\">cryptocurrencies</span></a><span style=\"font-weight: 400;\"> and </span><a href=\"https://theconversation.com/how-nonfungible-tokens-work-and-where-they-get-their-value-a-cryptocurrency-expert-explains-nfts-157489\"><span style=\"font-weight: 400;\">nonfungible tokens</span></a><span style=\"font-weight: 400;\"> facilitate the transfer of digital goods across virtual borders.</span>\r\n\r\n<span style=\"font-weight: 400;\">Standardization is what enables interoperability of platforms and services across the metaverse. As with all mass-media technologies – from the printing press to texting – common technological standards are essential for widespread adoption. International organizations such as the </span><a href=\"https://www.w3.org/community/metaverse-interop/\"><span style=\"font-weight: 400;\">Open Metaverse Interoperability Group</span></a><span style=\"font-weight: 400;\"> define these standards.</span>\r\n\r\n<strong>Why the metaverse matters</strong>\r\n\r\n<span style=\"font-weight: 400;\">If the metaverse does become the successor to the internet, who builds it, and how, is extremely important to the future of the economy and society as a whole. Facebook is aiming to play a leading role in shaping the metaverse, in part by </span><a href=\"https://doi.org/10.1177%2F1461444820960411\"><span style=\"font-weight: 400;\">investing heavily in virtual reality</span></a><span style=\"font-weight: 400;\">. Facebook CEO Mark Zuckerberg </span><a href=\"https://www.theverge.com/22588022/mark-zuckerberg-facebook-ceo-metaverse-interview\"><span style=\"font-weight: 400;\">explained in an interview</span></a><span style=\"font-weight: 400;\"> his view that the metaverse spans nonimmersive platforms like today’s social media as well as immersive 3D media technologies such as virtual reality, and that it </span><a href=\"https://www.theverge.com/2020/5/21/21266945/facebook-ar-vr-remote-work-oculus-passthrough-future-tech\"><span style=\"font-weight: 400;\">will be for work</span></a><span style=\"font-weight: 400;\"> as well as play.</span>\r\n\r\nhttps://www.youtube.com/watch?v=cSp1dM2Vj48\r\n\r\n<span style=\"font-weight: 400;\">The metaverse might one day resemble the flashy fictional Oasis of Ernest Cline’s “</span><a href=\"https://www.penguinrandomhouse.com/books/209887/ready-player-one-by-ernest-cline/\"><span style=\"font-weight: 400;\">Ready Player One</span></a><span style=\"font-weight: 400;\">,” but until then you can turn to games like </span><a href=\"https://www.epicgames.com/fortnite/en-US/home\"><span style=\"font-weight: 400;\">Fortnite</span></a><span style=\"font-weight: 400;\"> and </span><a href=\"https://www.roblox.com/\"><span style=\"font-weight: 400;\">Roblox</span></a><span style=\"font-weight: 400;\">, virtual reality social media platforms like </span><a href=\"https://hello.vrchat.com/\"><span style=\"font-weight: 400;\">VRChat</span></a><span style=\"font-weight: 400;\"> and </span><a href=\"https://altvr.com/\"><span style=\"font-weight: 400;\">AltspaceVR</span></a><span style=\"font-weight: 400;\">, and virtual work environments like </span><a href=\"https://immersed.com/\"><span style=\"font-weight: 400;\">Immersed</span></a><span style=\"font-weight: 400;\"> for a taste of the immersive and connected metaverse experience. As these siloed spaces converge and become increasingly interoperable, watch for a truly singular metaverse to emerge.</span> <b>DM/ML <iframe src=\"https://counter.theconversation.com/content/165731/count.gif?distributor=republish-lightbox-advanced\" width=\"1\" height=\"1\"></iframe>\r\n</b>\r\n\r\n<a href=\"https://theconversation.com/what-is-the-metaverse-2-media-and-information-experts-explain-165731\"><span style=\"font-weight: 400;\">This story was first published in </span><i><span style=\"font-weight: 400;\">The Conversation.</span></i></a>\r\n\r\n<i><span style=\"font-weight: 400;\">This article has been updated to include Facebook’s announcement on Oct. 28, 2021 that it is renaming itself Meta.</span></i>\r\n\r\n<i><span style=\"font-weight: 400;\">Rabindra Ratan is an associate professor of Media and Information at Michigan State University. Yiming Lei is a doctoral student in Media and Information at Michigan State University.</span></i>\r\n\r\n[hearken id=\"daily-maverick/8901\"]",
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