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"contents": "<span style=\"font-weight: 400;\">In its latest iteration of information operations across Africa, Russia is using online video gaming to wield influence and shape anti-Western narratives. African Dawn is widely touted by Western governments, think </span><a href=\"https://dfrlab.org/2024/08/12/russia-uses-video-games-in-africa-to-spread-anti-western-propaganda/\"><span style=\"font-weight: 400;\">tanks</span></a><span style=\"font-weight: 400;\"> and media as the latest tool in Moscow’s foreign information manipulation and interference playbook. </span>\r\n\r\n<span style=\"font-weight: 400;\">The online geopolitical game is a modification of the American game Hearts of Iron IV. Critics accuse the Russian creators of fanning the flames of suspicion against so-called neocolonial forces – particularly France in the Sahel – and positioning Russia and its allies as saviours. </span>\r\n\r\n<span style=\"font-weight: 400;\">France was forced to </span><a href=\"https://apnews.com/article/niger-france-sahel-coup-troops-security-macron-97c8ccfe880169832965c33e96d7befe\"><span style=\"font-weight: 400;\">end</span></a><span style=\"font-weight: 400;\"> its military campaign against Islamist insurgencies in Burkina Faso, Niger and Mali. Many Sahelians equated French operations in the region as Paris meddling in their domestic </span><a href=\"https://foreignpolicy.com/2024/02/26/france-sahel-mali-niger-francafrique-burkina-faso/\"><span style=\"font-weight: 400;\">affairs</span></a><span style=\"font-weight: 400;\">.</span>\r\n\r\n<span style=\"font-weight: 400;\">So African Dawn’s narratives fall on fertile soil – and the timing of its launch in Burkina Faso in July couldn’t be more strategic. Replete with sophisticated animation and enticing graphics, the game re-enacts the September 2022 Burkina Faso coup under Captain Ibrahim Traoré. </span>\r\n\r\n<span style=\"font-weight: 400;\">Its narrative reflects the date of the real-world power grab in the fragile Sahelian state, and the game invites players to pick a side – and reap the rewards. They can represent either the new junta-led Alliance of </span><a href=\"https://www.aljazeera.com/program/inside-story/2024/7/7/whats-behind-the-creation-of-the-alliance-of-sahel-states\"><span style=\"font-weight: 400;\">Sahel</span></a><span style=\"font-weight: 400;\"> States (Mali, Burkina Faso and Niger), with Russia’s Africa Corps (previously Wagner); or the Western-backed Economic Community of West African States (Ecowas), with France and America. </span>\r\n\r\n<span style=\"font-weight: 400;\">Ecowas imposed sanctions on the three states in response to their coups, prompting their decision to </span><a href=\"https://www.africanews.com/2024/01/28/mali-burkina-faso-and-niger-withdraw-from-ecowas-accusing-bloc-of-inhumane-sanctions/\"><span style=\"font-weight: 400;\">withdraw</span></a><span style=\"font-weight: 400;\"> from the regional bloc. </span>\r\n\r\n<span style=\"font-weight: 400;\">Africa is a key strategic target in Russia’s information war. The aim is to shape and amplify narratives to gain influence and access to resources, Russia’s </span><a href=\"https://www.bloomsbury.com/us/how-to-lose-the-information-war-9781838607685/\"><span style=\"font-weight: 400;\">critics</span></a><span style=\"font-weight: 400;\"> say. Building on the foundations laid by the late Wagner leader Yevgeny Prigozhin, Russia has developed podcasts, films and news websites to shape pro-Russia narratives in Africa. </span>\r\n\r\n<span style=\"font-weight: 400;\">“The gaming industry is seven times bigger than the movie industry, [making] it an appealing avenue to engage with a predominantly young audience,” an Africa-based researcher working on Sahel influence operations, who requested anonymity, told ISS Today.</span>\r\n\r\n<span style=\"font-weight: 400;\">“Shaping a narrative inside a wrapper of cool graphics, engaging gameplay and a choice-reward system can be an exceptionally useful tool to influence perceptions. The goal of any influence operation is to change the way people behave, and what better way than to place them inside a fictitious scenario where the “right” choices are rewarded?”</span>\r\n\r\n<span style=\"font-weight: 400;\">The US has long used gaming for propaganda and military </span><a href=\"https://www.theguardian.com/us-news/2024/feb/14/us-military-recruiting-video-games-targeting-teenagers\"><span style=\"font-weight: 400;\">recruitment</span></a><span style=\"font-weight: 400;\">, with games such as Fortnite particularly popular among young people. It courted controversy with Call of Duty: Modern Warfare 2, No Russian, which </span><a href=\"https://www.ign.com/articles/how-no-russian-became-call-of-dutys-most-memorable-mission-art-of-the-level\"><span style=\"font-weight: 400;\">tasked</span></a><span style=\"font-weight: 400;\"> players to commit a fictional terrorist act by playing as Russian extremists who gun down civilians as part of a spy plot. </span>\r\n\r\n<span style=\"font-weight: 400;\">While the ethics of such games is a heated subject, the lengths that states will go to project power or amplify national security narratives through this media attest to the power of gaming. </span>\r\n\r\n<span style=\"font-weight: 400;\">There are roughly 3.2 billion video gamers </span><a href=\"https://academyofanimatedart.com/gaming-statistics/#:~:text=There%20are%203.2%20billion%20video,and%201.17%20billion%20play%20online.&text=The%20number%20of%20people%20who,and%20enjoy%20their%20leisure%20time.\"><span style=\"font-weight: 400;\">globally</span></a><span style=\"font-weight: 400;\">. While still in its infancy across Africa, largely due to limited and expensive internet access, gaming is growing on the continent. Revenues from games sold in Africa in 2022 totalled about $862.8-million.</span>\r\n<div class=\"flourish-embed flourish-sankey\" data-src=\"visualisation/19427363\"><script src=\"https://public.flourish.studio/resources/embed.js\"></script><noscript><img loading=\"lazy\" src=\"https://public.flourish.studio/visualisation/19427363/thumbnail\" width=\"100%\" alt=\"sankey visualization\" /></noscript></div>\r\n<span style=\"font-weight: 400;\">That African Dawn was launched in Burkina Faso, not Nigeria or South Africa with their more established gaming communities, underscores the campaign’s targeted nature. The impact on society could be far-reaching – especially in Africa, where young people lack the stability of strong economies, job prospects, good governance and in some instances, freedom of expression. </span>\r\n\r\n<span style=\"font-weight: 400;\">A report on South Africa’s </span><a href=\"https://www.westerncape.gov.za/sites/www.westerncape.gov.za/files/state_of_gaming_report_2017.pdf\"><span style=\"font-weight: 400;\">gaming</span></a><span style=\"font-weight: 400;\"> movement reveals that some online games are created not simply for entertainment’s sake, but to enact social change by enabling attitude, perception and behaviour modification. </span>\r\n\r\n<span style=\"font-weight: 400;\">The educational component is significant and largely positive – it can promote basic skills and financial literacy. However, African Dawn’s</span> <span style=\"font-weight: 400;\">launch looks like Russia is seeking to go “toe to toe” with the US in projecting power and influence, says Institute for Security Studies researcher Nicodemus Minde. </span>\r\n\r\n<span style=\"font-weight: 400;\">He says the US has long used films, podcasts and news networks to advance its interests to an audience that might not otherwise be engaged in geopolitical debate – but African Dawn takes that to a new targeted level as part of a growing trend of “militainment”. </span>\r\n\r\n<span style=\"font-weight: 400;\">African Dawn also seems linked to African Initiative, a pro-Russia news information service with Burkina Faso and Mali offices. Its presence has caused anxiety for Western </span><a href=\"https://www.ru.ac.za/perspective/2019archives/howsouthafricacangrowitsgamingindustry.html\"><span style=\"font-weight: 400;\">governments</span></a><span style=\"font-weight: 400;\">, who brand it a voice of Kremlin propaganda aiming to “skew national discourse” and undermine Western aid programmes, including public health initiatives. </span>\r\n\r\n<span style=\"font-weight: 400;\">The game’s launch was hosted by African Initiative, which has recruited former Wagner members to senior editorial positions</span><i><span style=\"font-weight: 400;\">. </span></i><span style=\"font-weight: 400;\">At the launch,</span> <span style=\"font-weight: 400;\">African Dawn</span> <span style=\"font-weight: 400;\">creator Grisha Putin, a popular online content streamer, </span><a href=\"https://afrinz.ru/en/2024/07/african-dawn-ai-and-streamer-grisha-putin-developed-an-african-version-of-hearts-of-iron-iv/\"><span style=\"font-weight: 400;\">said</span></a><span style=\"font-weight: 400;\">: “Today video games are the new carrier of world history, just like books and films. We should have everything our own. Domestic video games must be made!’ </span>\r\n\r\n<span style=\"font-weight: 400;\">While research on the influence of video games in Africa is limited, an Institute for Strategic Dialogue </span><a href=\"https://www.isdglobal.org/isd-publications/gamers-who-hate-an-introduction-to-isds-gaming-and-extremism-series/\"><span style=\"font-weight: 400;\">study</span></a><span style=\"font-weight: 400;\"> highlights “extremist activity” – particularly “far right and terrorist” – within gaming communities. While this is alarming, more research is needed to assess the impact.</span>\r\n\r\n<span style=\"font-weight: 400;\">The gaming base may remain low across Africa for now, due to high data costs and poor internet access; and games like African Dawn and Hearts of Iron IV may appeal to a niche market. Internet </span><a href=\"https://www.statista.com/outlook/co/digital-connectivity-indicators/burkina-faso\"><span style=\"font-weight: 400;\">access</span></a><span style=\"font-weight: 400;\"> in Burkina Faso – the country featuring most prominently in the game – stands at only 28% of the population.</span>\r\n\r\n<span style=\"font-weight: 400;\">However, smartphone ownership growth opens access to this avenue of influence. And a growing continent-wide community of young gamers receptive to alternative norms and ideas about governance may be on the horizon. </span>\r\n\r\n<span style=\"font-weight: 400;\">While policy on information integrity has tended to focus on online content and social media, it may be time to consider bringing online gaming onto the radar while supporting citizens’ right to choose their tech. </span><b>DM</b>\r\n\r\n<i><span style=\"font-weight: 400;\">Karen Allen, Consultant, Institute for Security Studies (ISS) Pretoria.</span></i>\r\n\r\n<i><span style=\"font-weight: 400;\">First published by </span></i><a href=\"https://issafrica.org/iss-today\"><i><span style=\"font-weight: 400;\">ISS Today</span></i></a><span style=\"font-weight: 400;\">.</span>",
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